Tradewinds Wiki
Advertisement

Ports are places on the world map where the player can sail to, and contain buildings which the player can interact with. Sailing to another port takes a month (Tradewinds), or a week (Tradewinds Legends) of in-game time.

During certain quests, ports may become hostile to the player and the player must defeat the resident pirates in order to access the port.

List of ports[]

Below are lists of ports appearing in the games. Not all ports are available to all characters.

Tradewinds[]

Four out of five ports are available from the start for two of the characters, The other two pirate characters get all five ports from the start.

  • Jia-Ching
  • Tanchon
  • Edamame
  • Lama Sut
  • Shangri-La (Available to pirates at start)

Tradewinds 2[]

The world map in Tradewinds 2 is not constant and will change between games, even when picking the same character, so some land masses such as Cuba can be completely missing.

  • Antigua
  • Barbados
  • Belize
  • Caraccas
  • Cartagena
  • Curacao
  • Freeport
  • Great Cayman
  • Guadeloupe
  • Martinique
  • Merida
  • Nevis
  • Port Royale
  • Porto Rico
  • Portobelo
  • San Juan Del Norte
  • Santo Domingo
  • St. Thomas
  • Trujillo

Tradewinds Legends[]

Legends features three landlocked ports on the map that cannot be accessed by Floating-type ships. The player will need to create a fleet of solely Flying-type ships in order to reach these ports. Thankfully, the other non-landlocked ports can be reached with either type of ship.

  • Afal'anj (landlocked)
  • Ak'wah
  • Al Khazam
  • Babelah
  • Hallicau
  • Himalai Han (landlocked)
  • Mahil Hai (landlocked)
  • Rhamat
  • Sabrallaj
  • Shiang Lo

Buildings[]

Below is a list of possible buildings that can appear in a port, and their functions.

  • Port Authority: Only in Tradewinds, they allow you to buy warehouses, check for notorious pirates, and collect bounties of defeated pirates.
  • Government Estate: Gives quests to the player.
  • Marketplace: Allows the player to buy and sell commodities.
  • Bank: Allows the player to deposit and withdraw money from their bank account. Money inside the bank account earns compound interest at a slow rate (1% per month). Certain items in possession can change the interest rate.
  • Moneylender: Allows the player to borrow and repay money. Debt to the moneylender is subject to compound interest at a high rate (10% per month). Certain items in possession can change the interest rate.
  • Warehouse: Allows the player to store commodities in the port once purchased.
  • Shipyard: Allows the player to purchase new ships, sell ships (unless it's the last one the player owns), and to buy cannons for their ship(s). Tradewinds 2 also allows the player to buy special ammunition here.
  • Alehouse (Tradewinds/Tradewinds 2) / Temple (Tradewinds Legends): Allows the player to listen to gossip, or to find out potentially useful information if they pay a small amount of cash for a round of drinks (1/2) or a tithing (Legends).
  • Magic Shop (Tradewinds Legends): Allows the player to purchase and sell items and Magic Curses.

In Tradewinds 2 and Tradewinds Legends, the buildings in each port are randomly generated per game. Government estates and marketplaces will always appear in every port.

Advertisement