Ports are places on the world map where the player can sail to, and contain buildings which the player can interact with. Sailing to another port takes a month (Tradewinds), or a week (Tradewinds Legends) of in-game time.
During certain quests, ports may become hostile to the player and the player must defeat the resident pirates in order to access the port.
List of ports[]
Below are lists of ports appearing in the games. Not all ports are available to all characters.
Tradewinds[]
Four out of five ports are available from the start for two of the characters, The other two pirate characters get all five ports from the start.
- Jia-Ching
- Tanchon
- Edamame
- Lama Sut
- Shangri-La (Available to pirates at start)
Tradewinds 2[]
The world map in Tradewinds 2 is not constant and will change between games, even when picking the same character, so some land masses such as Cuba can be completely missing.
- Antigua
- Barbados
- Belize
- Caraccas
- Cartagena
- Curacao
- Freeport
- Great Cayman
- Guadeloupe
- Martinique
- Merida
- Nevis
- Port Royale
- Porto Rico
- Portobelo
- San Juan Del Norte
- Santo Domingo
- St. Thomas
- Trujillo
Tradewinds Legends[]
Legends features three landlocked ports on the map that cannot be accessed by Floating-type ships. The player will need to create a fleet of solely Flying-type ships in order to reach these ports. Thankfully, the other non-landlocked ports can be reached with either type of ship.
- Afal'anj (landlocked)
- Ak'wah
- Al Khazam
- Babelah
- Hallicau
- Himalai Han (landlocked)
- Mahil Hai (landlocked)
- Rhamat
- Sabrallaj
- Shiang Lo
Buildings[]
Below is a list of possible buildings that can appear in a port, and their functions.
- Port Authority: Only in Tradewinds, they allow you to buy warehouses, check for notorious pirates, and collect bounties of defeated pirates.
- Government Estate: Gives quests to the player.
- Marketplace: Allows the player to buy and sell commodities.
- Bank: Allows the player to deposit and withdraw money from their bank account. Money inside the bank account earns compound interest at a slow rate (1% per month). Certain items in possession can change the interest rate.
- Moneylender: Allows the player to borrow and repay money. Debt to the moneylender is subject to compound interest at a high rate (10% per month). Certain items in possession can change the interest rate.
- Warehouse: Allows the player to store commodities in the port once purchased.
- Shipyard: Allows the player to purchase new ships, sell ships (unless it's the last one the player owns), and to buy cannons for their ship(s). Tradewinds 2 also allows the player to buy special ammunition here.
- Alehouse (Tradewinds/Tradewinds 2) / Temple (Tradewinds Legends): Allows the player to listen to gossip, or to find out potentially useful information if they pay a small amount of cash for a round of drinks (1/2) or a tithing (Legends).
- Magic Shop (Tradewinds Legends): Allows the player to purchase and sell items and Magic Curses.
In Tradewinds 2 and Tradewinds Legends, the buildings in each port are randomly generated per game. Government estates and marketplaces will always appear in every port.